Agile Game Development with Scrum

Agile Game Development with Scrum

Description

Deliver Better Games Faster, On Budget-And Make Game Development Fun Again!

Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience.

Coverage includes

Understanding Scrum's goals, roles, and practices in the context of game development
Communicating and planning your game's vision, features, and progress
Using iterative techniques to put your game into a playable state every two to four weeks- even daily
Helping all team participants succeed in their roles
Restoring stability and predictability to the development process
Managing ambiguous requirements in a fluid marketplace
Scaling Scrum to large, geographically distributed development teams
Getting started: overcoming inertia and integrating Scrum into your studio's current processes

Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.

Similar Books

ISBN 10: 1556159005
ISBN 13: 9781556159008

02 Jul 1996
Steve McConnell

ISBN 10: 1138098779
ISBN 13: 9781138098770

18 Dec 2018
Tracy Fullerton

ISBN 10: 1584504293
ISBN 13: 9781584504290

01 Sep 2005
Chris Bateman

ISBN 10: 0879697970
ISBN 13: 9780879697976

31 May 2011
Dan G Fraenkel

ISBN 10: 1449688098
ISBN 13: 9781449688097

01 Apr 2013
Heather Maxwell Chandler

ISBN 10: 1840784466
ISBN 13: 9781840784466

20 Mar 2012
John Carroll

ISBN 10: 0735698953
ISBN 13: 9780735698956

26 Mar 2015
Eric Brechner

ISBN 10: 0692136541
ISBN 13: 9780692136546

05 Dec 2018
Grant Shonkwiler

ISBN 10: 0321205685
ISBN 13: 9780321205681

01 Mar 2004
Mike Cohn

ISBN 10: 1484232151
ISBN 13: 9781484232156

18 Nov 2017
Julia Naomi Rosenfield Boeira

ISBN 10: 0062651234
ISBN 13: 9780062651235

04 Oct 2017
Jason Schreier

ISBN 10: 1118877160
ISBN 13: 9781118877166

09 May 2014
Scott Rogers

Warning: fopen(/var/www/johnbellbooks.com/htdocs/core/../sitemap_datas/auto/isbn_and_title_1.txt): failed to open stream: Permission denied in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0

Warning: fwrite() expects parameter 1 to be resource, bool given in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0

Warning: fclose() expects parameter 1 to be resource, bool given in /var/www/johnbellbooks.com/htdocs/core/krenabiz.php on line 0